HCI Researcher &
Design Engineer
Graduate researcher in Human-Computer Interaction with software engineer background.
Specializing in accessibility, wearables, gestures, machine learning, native mobile development, usability testing, and mixed-methods research.
Featured Projects
View all →Machine Vision Exercise Coaching App
A 3-lab collaboration between my HCI lab and 2 other labs / associate deans in kinesiology and health sciences
Machine Vision, Human Capabilities
Technical and design lead on a cross-institutional research project spanning 3 labs at RIT and the University of South Carolina, building a native iOS app backed by custom ML training pipelines and large language models. This app affords independent learning opportunities for blind and low-vision children, with age and needs-adaptive coaching feedback to help them improve their exercise performance; while also providing valuable clinical insights. Field-tested with 15 BLV participants.
Beyond the SmartWatch
A Design Space Exploration of Near-Wrist Bioacoustic On-Skin Interactions
You Are the Interface
Multi-phase participatory design thesis exploring a novel input gesture modality of near-wrist bioacoustic on-skin interactions with smartwatches. Includes gesture elicitation study, neural network training and validation, and usability study of an applied prototype.
AI-Powered AR Assistant and Vocational Coach
AR Glasses that Empower
Co-designed with autistic job trainees and their career coaches, an augmented reality system that provides real-time, context-aware guidance during customer service interactions, reducing cognitive load while building genuine independence.
Spotify Music Discovery
End-to-End UX Research & Redesign
How People Actually Discover Music
Eight contextual inquiries into how people actually discover music on Spotify, revealing strategic algorithm manipulation, playlist dysfunction, and a fundamental mismatch between the platform's assumptions and its users' real behaviors. Three targeted redesign interventions prototyped for both desktop and mobile.
Whispers In The Cave
A Generative Divinatory Engine Channeling the Cumaean Sibyl
An AI Oracle with a Story to Tell
A generative divinatory engine channeling the Cumaean Sibyl, using semantic ontologies, SPARQL, and RAG to produce prophecies with narrative structure, mythological grounding, and dramatic flair.
Stress-Adaptive Productivity Interfaces
Biometric Stress-Adaptive Software
An ecosystem of biometric sensors, signal processing, and adaptive macOS applications (including clones of Microsoft Word and Slack) that respond in real time to user stress and cognitive load.
ProxyBridge
Improving Remote Engagement in Small-Group Hybrid Meetings
A Virtual Seat at Table
An embodied proxy system that restores the missing social dynamics of hybrid meetings, giving remote participants a physical presence, a voice, and a seat at the table.